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DOG in PLANETSIDE 1
21 May 11 to 20 Nov 12
Dangerous Operations Group
Planetside2 Leadership Do and Do Do NOTs!
This is a General Guide of DOG - Dangerous Operations Group Leadership. Seperate guides for Rank Specfic Leadership can be found elsewhere on this website.
NOTE1: The Rank System in DOG - Dangerous Operations Group, is NOT based off the Ranking Battle Level of Planetside2. Individuals within the Outfit have their ranks next to their names in teamspeak3 as well as any achievements they have earned.
NOTE2: All Members of DOG - Dangerous Operations Group are called Operators. Each Operator Has the Primary Skill of Light Assault, and Secondary Skill of any other Class as a Speciality for mixed class operations. All other classes are considered as Extras that a operator may have to do for specfic operations types.
To be a Group Leader one must first be a follower. A follower is one who follows NOT one who Leads. There can only be one Group Leader in any group at anyone time. If there are two Group Leaders, and both try to lead at the same time the followers and their sub level leaders get confused and don't know what to do. This gets them upset, because they want to be led. Being led means followers get to do something besides waiting around for something to do. Followers don't like to wait around. Waiting around is the worst thing a Group Leader can make his followers do.
Sometimes followers think they know how to do something better then a Leader. And this may be true. The follower may know how to do it better. But a good Leader is developed by learning what works and what does not work by failing. Telling a New leader that his idea sucks, or is stupid does not help the leader make mistakes so he can learn to be a better one. So failure is a tool and failure is a way that everyone learns to lead. After every Military Operations there should be a short AAR - After Actions Review. This should last no more then a minute or 2 at most. This is where suggestions can be made by followers to the Leader if they have a better way to do it to try next time. The Leader also gets to tell everyone what went wrong in his perspective.
Followers are required to allow the Leaders to do their thing. Even if they Think or Know they are wrong. Followers should do what they are told to do, when they are told to do it. Followers can ask if they do not understand their orders. Followers should never question what their leader wants them to accomplish. Followers may not know all the facts about their Mission. Orders come down to the followers Leader, by other Leaders higher up the Chain Of Command. They sometimes do not tell your Leader about the whole operation.
The Spy Among Us:
Leaders don't always know why they are told what they need to have their teams do. Because of the Fast Pace of Planetside2, it is possible for Spies to work among us. Spies like telling the enemy what your team is going to do. This allows your team to walk into an ambush and get killed. Because real time communication is so fast, this can adversely affect game play in favor of the enemy. How do they do it you ask. They use Multiple computers at one time, with multiple game accounts and or Teamspeak3 or other VOIP servers running so they can talk or play with the enemy while they are playing next to you.
That does not mean that everyone in your team is a spy, Some teams may not have a spy. We may not even have any spies in the Outfit, But it prudent to always form your operations as if you did have a spy.
The Phase Line:
It is important for leaders to give only the necessary information to the team to get to whats called a phase line. A Phase Line is a spot on the map that once crossed ends the phase of a maneuver and starts the next phase of maneuver. Information is given out in small parcels as the mission progresses. This makes it harder for the spy to pre warn the enemy, and shortens the time the enemy have to respond to us. This is why the follower does not always know what is going on.
The larger and more effective Dangerous Operations Group becomes in Planetside 2 the more chance there is of people coming into the unit to spy. In Planetside this has happened on a regular basis.
Deception is used with phase lines to help confuse the enemy. Placing a way point at one base location, and then changing that waypoint, is an acceptable way to help confuse the spies among us. It is NOT necessary for the every DOG member to know where he or she is going. They only need to know how to do their jobs or assignments as the flow of battle changes.
Dangerous Operations Group operates using a Modular System of combining Objectives to accomplish a Specific Mission.
Some Objectives may only take 1 minute to accomplish, while others may take longer then an Hour.
All Objectives contain a series of Tasks, with some Tasks having many small steps to get the task done.
A Team Leader only needs to select an objective, give instructions to his team members, and then have his Team move out to accomplish the objective. The Hardest part of that is selecting the Objective. If the Team Members are trained to accomplish the mission then minimal direction is needed. The more untrained a group is the more the leader needs to lead.
Of all the things that you as a leader must do, the most important one is to make sure that you pick an objective as quickly as possible. The Longer you take to pick an objective, the more people become frustrated at your leadership. A leader directs the flow of battle. This may be as simple as giving direction to members to go from point A to point B and then C.
The Higher up the Chain Of Command you are the more people who are waiting on you to make up your mind as to what to do. The Higher you are up the chain of command the number of seperate teams you have to manage and give direction to exist.
Objectives can be changed in middle execution. You might be on the way to do a rescure at a base and someone else does it before you can get there. Have an Alternate Objective in mind so that you can change to it immediately while on the way to the 1st objective. If you do have to change to the secondary objective, be ready to change again to a third. Always think ahead.
Operator, Buddy Team, Speciality Team, Fire Team, Assault Team, Squad, Platoon, Command and Control:
The Operator is a single member that has a class specfic speciality that can be accomplished alone. He does this speciality, for the sole purpose to support the bigger Team Operations. All Classes have special class specific roles that may be called on by a Leader for support of the whole team. An example of a class specfic role is an inflitrator hacking a terminal, or an engineer to repair a terminal.
The Buddy Team is simply two people or Operators, who stick together, cover each other in movement, watch each others back, and accomplish some assigned task. Tasks for a Buddy Team may be, Capturing a Control Point, taking our a AMS Sunderer with C4, going after an inflitrator in the hills, taking down a generator. The Buddy Team is the smallest Team Size in DOG - Dangerous Operations Group
Small groups of operators at the Fire Team level are easy to manage as there are only, at most 4 of you. If you are all together the odds are that you will all die together, but there are cases when the leader in a team does die right in the beginning of the mission and the other members survive. Someone needs to be assigned as the next in charge before the operation begins so that everyone in the group know who is next that they should follow should the Leader die. That next person is the next slot number of that Fire Team Grouping. If there is 12 people slots in a squad, there are 3 Fire Teams 1,2,3,4 - 5,6,7,8 - 9,10,11,12. 1, 5, and 9 are the Fire Team leaders.
Special Operations Teams are comprised of 6 people, each with a special job to do.
For Squad and above leaders responsibilities increase as size of members increase. A leader must recognize that he himself cannot do it all. He must be able to hand over certain responsibility to others to give him more time to manage the bigger picture. A general rule of thumb is to assign a Team Leader for every 4 people the size of a DOG Fire Team.
Chain of Command passes from one Team to another Team in succession as a Team dies. If there is a Platoon of 6 teams the chain of command falls to Team Leader 1,2,3,4,5,6 in that order.
Master of Arms:
For a larger group of members in one team speak channel, a Master at Arms should be selected. He will maintain control of the Team Speak Channel, by ensuring offenders comply with the Comms Red, Yellow, or Green Rules. The Master of Arms will state either comms red or yellow based on the Team Leaders directive. The Offender should immediately Shut Up.
The Load Out:
Depending on the mission that needs to be accomplish, certain Outfit loadouts are required to enhance the outcome of the mission. The load-out and implants used in a gen hold are different then the ones for a tower drop.
It is important for the leader to pick the proper load out for the team or group dependent on what the mission requires. Leaders and followers must allow for time to get into the proper load-out. If a Galaxy or Sunderer is being used, then a simple redeply into that vehicle will allow an operator to change loadouts for a specfic class.
The following is a list of ways DOG - Dangerous Operations Group moves from one point to another in order on a map by preference, but based on Battle Field Conditions, distance, and Resources available. A Leader needs to use the one thats gets his Teams to the location needed as fast as possible.
Different Missions require different transportation to get to them. All outfit members are required to be able to use a Mosquito to get from point A to point B. The Mosquito is the Basic Emergency ride for DOG - Dangerous Operations Group. The Mosquito at any base with a flight deck. The Mosquito is the 2nd fastest way to travel in Planetside. Leaders will ensure all members can fly this basic ride.
Do Treat your subordinates as people.
There is nothing worse than a leader that treats their subordinates as though they are somehow beneath them. We are all equal as people, and treating your subordinates as idiots because you are their boss will do nothing to engender their trust or respect nor keep them in the Outfit.
Do Go easy during the good times.
Most jobs have their really busy times and their downtime.
It happens alot in the military Ė when times are busy you are expected to give your all, but the mark of a good leader is when the going is slow, they cut everyone some slack.
Do Expect the best from your people.
One doesnít have to be an asshole to expect their subordinates to give their all.
Good leadership is all about bringing out the best in your staff, and when they think you donít care about the work they produce, they will stop caring themselves. The mark of a good leader is that their subordinated would not want to give anything less than their best.
Do Reward good work.
Seems so obvious doesnít it? The military is the worst for this one, because nine times out of ten there will be no reward. When you rarely provide positive feedback, but every time something goes wrong you ride your staff, they are going to get pissed off pretty fast. Let me tell you from experience, it makes your workplace miserable; people are constantly on edge and feel unappreciated because every time you call their name they are expecting an ass kicking. When you reward good work, people give more and you will get the best from them. When you donít, they will just do enough to prevent themselves from getting chewed out.
Do Lead by example.
Nothing is worse than a boss that expects his subordinates to do things that he wouldnít.
Most people hate it when their boss delegates them something to do merely because they canít be bothered to do it, or donít want to get their hands dirty doing it. Being a boss has its privileges, but it also has its duties and one of those is leading from the front when necessary. It also means you die a lot more. In the Army it is expected that a superior looks after his subordinates before himself, this is important for two reasons. One, it shows that the superior is actively involved in keeping his subordinates at their best, but most importantly it engenders trust because in the army, when a leader always puts himself first his men can never be sure they arenít being sent to their death for no reason.
Do Stand up for your subordinates.
The sign of a good leader is how they treat their subordinates when something goes wrong. A good leader will rightly punish a subordinate when they have done something wrong, but will stand up against everyone demanding their blood when they have not. I have seen section leaders happily throw their subordinates to the wolves not because they had acted wrongly, but because there was a perception about that person and the superior didnít want to be associated with it. Their section subsequently went to crap really fast because no one wanted to work under them.
Do Use and respect your staffís expertise.
Sometimes bosses seem to take for granted their staffís expertise and ability. I had a new boss that tried to tell me how to do my job once despite the fact that Iíd been doing it for a long time before he came into my section, worst of all he was flat out wrong, but you couldnít tell him that even by pointing it out in a manual. Good leaders know what their subordinates are capable of, respect their knowledge and use it to best advantage.
Do Surround yourself with the best.
The people at the top are generally there due to hard work and tenacity. They stay there for another reason Ė because the people just below them are the best they can find. No good leader wants his staff full of ďyes menĒ or people that are bad at their job to make them look good, he wants people that excel in their jobs and arenít afraid to tell him the full truth when he needs it.
Do Not Brush your staff off.
This ties in with respecting the abilities of your staff. Never, ever, ask for opinions from your staff and then brush their suggestions off if/when you donít agree with them. Donít patronize them either. Nothing will make your staff feel more taken for granted and pissed off than you acting as though their opinion is irrelevant.
Do Not Be disproportionate with feedback
Tying in with rewarding good work, you need to keep it even. You canít constantly nitpick work but not reward the little things done well. I am not a fan of rewarding people based simply on doing their job, BUT if you are going to punish the small wrongs, you need to praise the small rights. Likewise, if you are really going to go to town on people for doing something wrong, you need to make a big deal when their work is really good. When there is balance, there is harmony. Too much praise and it will lose meaning and cause your staff to become lazy, too much punishment and people wonít want to work for you.
Do Not Act as though you have jurisdiction over staff not in your section.
I have known several people that have picked on people in other sections and thrown their weight around where it wasnít wanted. Firstly, it is disrespectful to go behind the section bossís back and punish their staff yourself. Secondly, mind your own damn business. If you have a problem with the way they are doing things or how their staff are acting, bring it up with their section head. Even worse is when this is circumvented entirely and the person takes it higher in the chain of command without warning the other section head. In the army, that sort of behavior will quickly get you ostracized (and youíre lucky if thatís all that happens).
Do not Micromanage.
Tell your staff what you want done and be clear about the objective. Let them figure out the how of it.
Don't Be afraid to give harsh feedback. Just as I have had superiors that havenít had any problems with the harsh stuff, I have seen many that refrain from telling subordinates that their work isnít good enough. They need to learn how to take it as well. In a world full of mediation and feelings it is time we hardened up and people learned that when you donít do what is expected there are consequences. Great leaders have the balls to tell their staff when something isnít good enough and that they want it fixed.
Do not Treat everyone the same.
Aha! You say, you should always treat people equally! Equally and the same are two different things. Everyone is different, and to get the best out of them every person needs a different approach. If you are a teacher and you have a class full of normal kids and a couple of gifted kids, you give them all equal time and access to learning but you treat them differently in order to maximize their potential. Some people in your staff will require more encouragement, some will require a more harsh tone in order to keep them on the straight and narrow. Treat everyone equally, but differently.
Do not Use your rank/position as a shield.
There is a saying in the military, ďrespect the rank, not the wearer of itĒ. I can confidently tell you right now that almost every person that believes in this saying is an asshole of a boss and a terrible leader. A great leader is one who can use his interpersonal skills, intelligence and persistence to get the best out of their people. A great leader never, ever needs to use his rank to get things done with his subordinates. If you canít do it without your rank, you donít deserve that rank. I once heard a corporal tell a trainee (after they had been proven wrong with a citation of a manual) that ďIím right because Iím a corporal and youíre a traineeĒ. What little respect that corporal still had from their subordinates evaporated the second they finished that sentence.
In DOG - Dangerous Operations Group we do NOT have any Officer Ranks, just enlisted and Non Commisionws Officers. We do NOT order members of DOG, we direct them, point them in the direction of what we must do to win the objective.
You will make mistakes, wou will fail gaining from your objective. That is part of the learning process. In Real Life in the Armed Forces that means you might get someone killed. But in this game you get to do it all over again and again till you get it right.
After, over 30 years supervising people in real life, and in game life, in the end it comes down to this:
To treat and manage people you have to be a leader. And "Leaders" use this magic word called "Leadership" , a process to get done what needs to be done effectively. Different Leaders have different styles of leadership, and if you google it, you will get millions of answers on how you should do it properly.
Some people believe there are only born leaders, and other believe you can only be trained to be a good leader, and to some extent, both are right. If you look here at this Leadership Styles website, you will find that there are many examples and descriptions of Leadership that you might apply to your own leadership style.
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