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DOG - Dangerous Operations Group

Non Outfit Training Instruction Part 1.

Who = For New Player or Veteran - Light Assualt - Solo Player.

What = CQC - Close Quarter Combat Training.

Where = TBA at start of Class.

When = 2100 Hrs - (9pm EST) to 2200 Hrs - 10pm EST) Mattherson Server.

Why = To help new and old players learn an effective play style.

How = The Light Assault Light Assault class is the most mobile of all classes, utilizing jump-jet technology to move around the battlefield with unrivaled speed and agility.

DOG Style - Close Quarters Combat (CQC) or Close Quarters Battle (CQB) is a type of Planetsdie 2 Warfare in which a DOG Warriors by himself, or a Fire Team, usually four Warriors, engage the enemy with personal weapons at very short range, usually within 7 meters (21 feet).

DOG Warriors attack from atypical flanking vectors at a very fast pace to violently takeover a control point, destroy enemy vehicles with C4, or control small areas of a battlefield to achieve a micro objective within the total battle area.

DOG Style CQC demands a rapid assault and a precise application of lethal force with specialized Planetside 2 short range weapons, designed to deliver devastating damage at close range.

DOG Warriors need great proficiency with their weapons, but also the ability to make split-second decisions in order to avoid or limit friendly casualties, especially each other.

DOG Style CQC in Planetside 2 is defined as a short duration, high intensity conflict, characterized by sudden violence at close range usually resulting in the death of the enemy.

DOG Warriors are objective focused, and bypass easy kills, to get to the objective, killing only those enemy in their direct path to the objective.

DOG Style CQC is a combination of skill sets, ideals, methods, and tactics that can only be learned over time as you use it, with on the spot corrections made by DOG Training NCOs or death by the enemy, when you fail to do it correctly.

DOG CQC Skill Training Check List:

Recommended Settings:

  • No Music
  • Head Phones
  • Game Sounds Threshold
  • Hearing Ears

What are Micro objectives for Light Assault:

  • Control Points
  • Terminals
  • Enemy Spawn Beacons
  • Vehicles
  • Maxes
  • Aircraft
  • Generators

OCOKA:

  • Observation and Fields of Fire
  • Cover and Concealment
  • Obstacles (man made and natural)
  • Key or Decisive Terrain
  • Avenues of Approach

CQC Weapons:

  • Nighthawk
  • Uppercut
  • SMG
  • Lynx
  • Jaguar
  • Any Pistol
  • Knife
  • Grenade Types
  • C4

Factors:

  • Weapon Strengths and Weaknesses
  • Bullet Travel
  • Sight Picture
  • Hip Fire
  • Reload Discipline
  • CQC Cover Types Available
  • Mag Size - Number to Kill
  • Controlled Fire
  • Line Of Sight (LOS)

Movement

  • Routes to
  • Door Ways
  • Windows

Misdirection

  • Grenade Throw and Bounce
  • The Disrupter

Tactics

  • Superman
  • Choke Points
  • Order of Kill
  • The Bait
  • The Dog Leg
  • The Yo Yo
  • The Aquire Loop
  • The Point Spin
  • The Half Eight
  • The Tree Run
  • The Building Hop
  • The Drop

The Attack

  • The Recon
  • Making Contact
  • Maintaining Contact
  • Breaking Contact

The Tricks

  • The Gun Duel
  • The Knife Duel
  • The C4 Drop
  • The Rabbit Hide
  • The Duck Hunt
  • The Cat and Mouse
  • The Upper Limits
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