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DOG - Dangerous Operations Group

Planetside2 Fire Team Equipment Loudout by Class Type

This Area contains the required Equipment Loadout by class type for DOG - Dangerous Operations Group Operators, for "Cap" and "Defend", coordinated Military Operations when we play in a competive enviroment using Fire Team and Small Unit Close Quarter Combat "CQC" game play in Planetside2. The load outs are based on a full 12 person squad configuration of Planetside2, but can be half strength with six operators when there are only a few DOG Members online. The CQC Squad is seperated into three Fire Teams.

  1. The Alpha Team is a Breacher Team made up of one to four Light Assault Class Operators
  2. The Bravo Team is a Anchor Team made up of one to four Heavy Assault Class Operators.
  3. The Charlie Team is a support Team made up of a Inflitrator, Engineer, and two medics

Transporation Vehicles for the DOG - Dangerous Operations Group Squad will be a one way disposable Valkyrie as Primary Transport, or Galaxy as Secondary, and Sunderer as third choise for Transport.


DOG - Light Assault Class Fire Team CQC Load Out New Player Tree:

Weapons:

  1. Standard Issue Primary Weapon = Trac-5 Carbine.
    • Forward Grip Attachment to Rail - Reduces horizontal recoil during sustained Fire - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
143 @ 10m 125 @ 65m 2.595s 3.7s 750 rpm 490 m/s
  1. Standard Issue Pistol = TX1 Repeater
    • Darklight Flashlight Attachment - Detects Inflitrator Cloaking Devices - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
112 @ 8m 77 @ 50m 1.7s 2s 845 rpm 375 m/s
  1. Standard Issue Chain Blade Knife
Damage RPM
625 109

Ablity

  1. Jump Jet Level 6 - Allows flying up and out over short distances with higher levels providing more fuel.
Level Cost Description
1 Default Allows the use of low rocket-assisted jumps with a short cooldown.
2 10 Increases fuel capacity and regeneration speed by a total of 12%.
3 50 Increases fuel capacity and regeneration speed by a total of 24%.
4 100 Increases fuel capacity and regeneration speed by a total of 36%.
5 150 Increases fuel capacity and regeneration speed by a total of 48%.
6 500 Increases fuel capacity and regeneration speed by a total of 60%.

Suit

  1. Grenade Bandolier 3 - Allows total of four Grenades of any Light Assault Type.
Level Cost Description
1 100 Allows 1 additional grenade of any type to be carried.
2 150 Allows 2 additional grenade of any type to be carried.
3 500 Allows 3 additional grenade of any type to be carried.

Grenade

  1. Frag - Standard Issue all empire fragmentation type.
Damage Area
1275 1m
10 After 6.5m

Implant

  1. Regeneration 3 - Regenerates health at 6.67% every second not taking damage.
Light Assault Class Role Certs

Light Assault Certs Tree By Role

Light Assault - Weapons

Light Assault Weapon Roundup

Light Assault Roles

Roles of the Light Assault

Light Assault Training

Light Assault In Action

DOG - Heavy Assault Class Fire Team CQC Load Out New Player Tree:

Weapons:

  1. Standard Issue Primary Weapon = T9 Carv.
    • Forward Grip Attachment to Rail - Reduces horizontal recoil during sustained Fire - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
143 @ 10m 125 @ 65m 5.4s 6.2s 750 rpm 600 m/s
  1. Standard Issue Pistol = TX1 Repeater
    • Darklight Flashlight Attachment - Detects Inflitrator Cloaking Devices - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
112 @ 8m 77 @ 50m 1.7s 2s 845 rpm 375 m/s
  1. Standard Issue Chain Blade Knife
Damage RPM
625 109

Ablity

  1. Nanite Mess Generator - Adds 700 hitpoints when activated then drains 50hp per sec for 14 seconds.
  2. Stacks with Nano Weave Armor.
  3. Movement Speed Penalty 25%
  4. Recharge Mat @ 45 Seconds to 60 Seconds.
Level Cost Description
1 Default 60 Second Recharge Rate
2 1 Increases Nano Mesh Generator by 5%.
3 30 Increases Nano Mesh Generator by 10%.
4 100 Increases Nano Mesh Generator by 15%.
5 200 Increases Nano Mesh Generator by 20%.
6 500 Increases Nano Mesh Generator by 25%.

Suit

  1. Nanoweave Armor 5 - Increase Suit Armor against Small Arms Fire.
Level Cost Description
1 1 When equiped adds 7.5% resistance to small arm projectiles.
2 10 When equiped adds 10% resistance to small arm projectiles.
3 50 When equiped adds 12.5% resistance to small arm projectiles.
4 150 When equiped adds 15% resistance to small arm projectiles.
5 1000 When equiped adds 20% resistance to small arm projectiles.

Grenade

  1. Frag - Standard Issue all empire fragmentation type.
Damage Area
1275 1m
10 After 6.5m

Utility

  1. Medical Kit - One time use instant 100% health.
Level Cost Description
1 50 Allows access to Medical Kit
2 100 Increase Number Medical Kits to 2
3 150 Increase Number Medical Kits to 2
4 500 Increase Number Medical Kits to 2

Implant

  1. Clear Vision - Protects against Concussion and Flash Grenade effects.
BOX 1

HA Certs Tree Recommendation

BOX 2

Heavy Assault Weapon Roundup

BOX 3

Roles of the Heavy Assault

BOX 4

box4

DOG - Mobile Armored EXoskeleton (MAX) Class Fire Team CQC Load Out New Player Tree:

Weapons Left Arm:

  1. Standard Issue Left Arm - M1 Heavy Cycler
    • Addtional Ammo Magazine Available 500 Round = 500 Certs.
Bullet Damage ROF Bullet Speed
Max Min
143 before 10m 125 after 65m 400 RPM 450 m/s

Weapons Right Arm:

  1. Standard Issue Right Arm - M3 Pounder HEG
Bullet Damage ROF Bullet Speed
Max Min
285 285 80 RPM 100 m/s
  1. Standard Issue - MAX Punch Knife
Damage RPM
750 240

Ablity

  1. Charge -
Level Cost Description
1 0 Allows a burst of running speed.
50 10 Decreases the Charge reuse timer to 42 seconds.
3 200 Decreases the Charge reuse timer to 39 seconds.
4 400 Decreases the Charge reuse timer to 36 seconds.
5 500 Decreases the Charge reuse timer to 33 seconds.
6 1000 Decreases the Charge reuse timer to 30 seconds.

Suit

  1. Flak Armor -
Level Cost Description
1 50 Explosive damage reduction 10%.
50 100 Explosive damage reduction 20%.
3 150 Explosive damage reduction 30%.
4 200 Explosive damage reduction 40%.
5 400 Explosive damage reduction 50%.

Implant

  1. EOD Hud 3 - Displays Enemy Explosives within 20 meters on your Hud
BOX 1

MAX Certs Tree Recommendation

BOX 2

MAX Weapon Roundup

BOX 3

Roles of the MAX

BOX 4

box4

DOG - Inflitrator

DOG - Inflitrator Class Fire Team Load Out CQC New Player Tree:

Weapons:

  1. Standard Issue Primary Weapon = 99SV.
    • NOTE: Primary Weapon is not available once Stalker Cloaking is equipped. Your Pistol Slot is then the Primary Weapn Slot.

Speciality

  1. Advanced Equipment Terminal Hacking.
    • Tool is Equiped by default
    • Passive Hack - must be uncloaked to hack.

Tool Slot

  1. Recon Detect Device
    • Shoots a Radar Dart
Level Cost Description
1 1 10% Speed Increase
2 30 20% Speed Increase.
3 50 30% Speed Increase.
4 100 40% Speed Increase.
5 500 50% Speed Increase.
  1. Standard Issue Pistol = TX1 Repeater
    • Darklight Flashlight Attachment - Detects Inflitrator Cloaking Devices - Certs = 100.
Level Cost Description
1 Default Dart pulses every 3.25 seconds for 20 secs, detects fast moving enemies including cloaked infiltrators, in a 25 meter radius.
2 30 Improves the sensor darts scanning rate by a total of 0.25 seconds. Range extends to 30 meters; Dart lifespan increase to 25 seconds.
3 50 Improves the sensor darts scanning rate by a total of 0.5 seconds. Range extends to 35 meters; Dart lifespan increase to 30 seconds.
4 200 Improves the sensor darts scanning rate by a total of 0.75 seconds. Range extends to 40 meters; Dart lifespan increase to 35 seconds.
5 500 Improves the sensor darts scanning rate by a total of 1 second. Range extends to 45 meters; Dart lifespan increase to 40 seconds.
5 1000 Improves the sensor darts scanning rate by a total of 1.25 seconds. Range extends to 50 meters; Dart lifespan increase to 45 seconds.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
112 @ 8m 77 @ 50m 1.7s 2s 845 rpm 375 m/s
  1. Standard Issue Chain Blade Knife
Damage RPM
625 109

Ablity

  1. Stalker Cloaking.
    • Only drains when moving. Recharges when Not moving.
Level Cost Description
1 Default Drains Moving 12s. Recharges cloaked 20 seconds, remains active moving 12 seconds.
2 100 Recharges cloaked 18 seconds, remains active moving 13 seconds.
3 200 Recharges cloaked 16 seconds, remains active moving 14 seconds.
4 500 Recharges cloaked 14 seconds, remains active moving 15 seconds.
5 1000 Recharges cloaked 12 seconds, remains active moving 16 seconds.

Suit

  1. Grenade Bandolier 3 - Allows total of four Grenades of any Inflitrator Type.
Level Cost Description
1 100 Allows 1 additional grenade of any type to be carried.
2 150 Allows 2 additional grenade of any type to be carried.
3 500 Allows 3 additional grenade of any type to be carried.

Utility

  1. Claymore Anti Personnel Explosive.
Level Cost Description
1 100 Allows 1 Claymore to be carried.
2 500 Allows 2 Claymore to be carried.
Max Damage Min Damage
1300 before 3m after 6.5m

Grenade

  1. Frag - Standard Issue all empire fragmentation type.
Damage Area
1275 1m
10 After 6.5m

Implant

  1. Regeneration 3 - Regenerates health at 6.67% every second not taking damage.
BOX 1

INF Certs Tree Recommendation

BOX 2

Inflitrator Weapon Roundup

BOX 3

Roles of the Inflitrator

BOX 4

box4

DOG - Engineer Class Fire Team Load Out CQC New Player Tree:

Weapons:

  1. Standard Issue Primary Weapon = Trac-5 Carbine.
    • Forward Grip Attachment to Rail - Reduces horizontal recoil during sustained Fire - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
143 @ 10m 125 @ 65m 2.595s 3.7s 750 rpm 490 m/s
  1. Standard Issue Pistol = TX1 Repeater
    • Darklight Flashlight Attachment - Detects Inflitrator Cloaking Devices - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
112 @ 8m 77 @ 50m 1.7s 2s 845 rpm 375 m/s
  1. Standard Issue Chain Blade Knife
Damage RPM
625 109

Ablity

  1. Jump Jet Level 6 - Allows flying up and out over short distances with higher levels providing more fuel.
Level Cost Description
1 Default Allows the use of low rocket-assisted jumps with a short cooldown.
2 10 Increases fuel capacity and regeneration speed by a total of 12%.
3 50 Increases fuel capacity and regeneration speed by a total of 24%.
4 100 Increases fuel capacity and regeneration speed by a total of 36%.
5 150 Increases fuel capacity and regeneration speed by a total of 48%.
6 500 Increases fuel capacity and regeneration speed by a total of 60%.

Suit

  1. Grenade Bandolier 3 - Allows total of four Grenades of any Light Assault Type.
Level Cost Description
1 100 Allows 1 additional grenade of any type to be carried.
2 150 Allows 2 additional grenade of any type to be carried.
3 500 Allows 3 additional grenade of any type to be carried.

Grenade

  1. Frag - Standard Issue all empire fragmentation type.
Damage Area
1275 1m
10 After 6.5m

Implant

  1. Regeneration 3 - Regenerates health at 6.67% every second not taking damage.
BOX 1

ENG Certs Tree Recommendation

BOX 2

Engineer Weapon Roundup

BOX 3

Roles of the Engineer

BOX 4

box4

DOG - Medic

DOG - Light Assault Class Fire Team Load Out CQC New Player Tree:

Weapons:

  1. Standard Issue Primary Weapon = Trac-5 Carbine.
    • Forward Grip Attachment to Rail - Reduces horizontal recoil during sustained Fire - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
143 @ 10m 125 @ 65m 2.595s 3.7s 750 rpm 490 m/s
  1. Standard Issue Pistol = TX1 Repeater
    • Darklight Flashlight Attachment - Detects Inflitrator Cloaking Devices - Certs = 100.
Bullet Damage Reload Times ROF Bullet Speed
Max Min Short Long ROF Bullet Speed
112 @ 8m 77 @ 50m 1.7s 2s 845 rpm 375 m/s
  1. Standard Issue Chain Blade Knife
Damage RPM
625 109

Ablity

  1. Jump Jet Level 6 - Allows flying up and out over short distances with higher levels providing more fuel.
Level Cost Description
1 Default Allows the use of low rocket-assisted jumps with a short cooldown.
2 10 Increases fuel capacity and regeneration speed by a total of 12%.
3 50 Increases fuel capacity and regeneration speed by a total of 24%.
4 100 Increases fuel capacity and regeneration speed by a total of 36%.
5 150 Increases fuel capacity and regeneration speed by a total of 48%.
6 500 Increases fuel capacity and regeneration speed by a total of 60%.

Suit

  1. Grenade Bandolier 3 - Allows total of four Grenades of any Light Assault Type.
Level Cost Description
1 100 Allows 1 additional grenade of any type to be carried.
2 150 Allows 2 additional grenade of any type to be carried.
3 500 Allows 3 additional grenade of any type to be carried.

Grenade

  1. Frag - Standard Issue all empire fragmentation type.
Damage Area
1275 1m
10 After 6.5m

Implant

  1. Regeneration 3 - Regenerates health at 6.67% every second not taking damage.
DOG Medic

MED Certs Tree Recommendation

BOX 2

Medic Weapon Roundup

BOX 3

Roles of the Medic

BOX 4

Roles of the Medic